Environmental Light with Fog, Clouds, Sky and Atmosphere. The City Sample project provides all the source files necessary to generate your own procedural city using Houdini and Unreal Engine 5. . In the Plugins Editor, find the Texture Share plugin in the Misc section. As you can see in the first screen, in the Skybox Material, they have a material with HDRI. Open the Plugins tab from the Edit > Plugins menu. When we press the switch, it’ll send out a message to which the Lamp (and other objects) can react. 2nd you will want to find the exact command / function that is tied to updating the Refresh Material. The Product Configurator template in Unreal Engine 5 (UE5) presents 3D visualization artists with a starting point for the creation of a customizable product configurator and user interface. In this Actor Blueprint window, click ‘ Add Component ‘ and choose the Spotlight type of light source. 5 lux to the ‘Sun’ and increased a tiny bit the intensity scale value for Sky Light:In the Blueprint Editor window click the “Add Component” button and type “Spline”. In this course, you'll be shown the look development process for Studio Lighting, looking at the assignment of IES light profiles, light panels for fill lighting and reflections, and how to create a turntable Blueprint. A47. Yup, just start making your BP actor/asset and drag in a light. While a UV Coordinate node can be either part of the vertex or pixel shader, the CustomizedUVs feature is only run in the vertex shader, and offers a performance increase over running the same calculations in the pixel shader. Hi, I’m studying a new scene ( evermotion ) They used a BP_Lightstudio. " The Replace References dialog will appear, populated with all of the. You can change many parameters such as Size, Material, add a gutter for rain, and. In the switch BP when your toggle event occurs (where you want it to call your light event) use the node “Light Switch(Message)” - context sensitive will need to be off to find this. Custom License: The custom license option is for game developers and studios that need additional support, trainings, and/or custom licensing terms. Wall and floor mesh is snapped to grid and is made of cube(not a plane) of thickness 10 cm/uu. Do the same as i did, it works fine. If so, you just need to get a reference to the first person character, then get a reference to the directional light component that is in it, then change the parameters of the directional light. But removing that (replacement with static lights) doesn’t look good and is probably more taxing on HW The BP controls: Skybox. I have a C++ class that derives from AGameMode, and a BP class that derives from that custom C++ game mode class. Step 2: On the top, there will be Engine versions, to ensure that you have the most updated version installed you need to click on the small down arrow. To compile the project: The Unreal Engine Xcode project is configured to build Debug configuration when you use Xcode's Product > Build option and Development configuration when you use Product > Build For > Profiling. 3. Another “dmx-hue” command should start the node. Once you have an object selected, you can jump to that object in your level by. You won't have any control of it in the main editor though, so. Provide a background. Blueprint. In this section, you can select your target platform (that is, the hardware where your game or. Thanks for checking out my video about HDRI lighting in Unreal Engine. 99 Sign in to Buy. Features: Automatic Slide Show option, basic timings, infinite page cycle or with end. The Virtual Studio showcases the Unreal Engine's ability to integrate with professional quality video cards from AJA Video Systems and Blackmagic Design. 5. Under the Rendering category, locate the HDRI Backdrop Plugin and check its Enabled box. Create reflections. Create reflections. Use these menus to access editor-specific commands and functionality. Name the new variable InputTexture . This can be changed to fit your needs. From now on, the editor will automatically load FPSMap as the default map. We are capturing the scene (the. Drag it over that ball on list (ie make scene component root of BP) Ps i have no idea how to undo this so once its done it stays there. unreal-engine. A collection of topics on the global illumination options available to choose from. This is because of the BlueprintReadOnly specifier. This is a known limitation. Toggle Light Mixer options. FMOD For Unreal is a plugin that allows you to use the FMOD APIs and projects from the FMOD Studio authoring tool in your Unreal game. If I use the EXR on the skybox of the BP, appears. Download Type. In that case, all you need is a cheap studio. Navigate to the Project section on the left side of the Project Settings tab, click on Maps & Modes. Event Dispatchers can do that, and here’s how we can use them. Select Engine Content folder and type BP in search input field. How you can setup studio lighting (Basic)BookManager:Let's do a quick overview. . I use BP_LightStudio for HDRI lights, but I need to have separated HDRI brightness setting for EMISSION for scene light BACKGROUND as a image visible on the horizon In typical ray trace renderer I am able to separate rays for Camera ( as Background image ) and Emission ( for scene light ) and set parameters of background and light separately using the same. Right click to search for a new node and type "castto (your blueprint class) then in the selection window of that node select your blueprint again. Using only in-editor tools and assets made in Blender, this system performs. Here’s what we need to do: pick a point or spot light. Rendering subsystem including lighting and shadowing, materials and textures, visual effects, and post processing. These steps use the EditorUtilityActor Blueprint Class as an example. which makes sense because it’s called during designtime instead of during runtime. Result : I have just a blue sky. This is because of the BlueprintReadOnly specifier. This Pack will add VR body replicated to the VR template. Lighting Quality: Production (Reopened UE4 build lighting). The Starter Content pack includes a wide range of assets to get you going. Components and tools that enable users to build immersive worlds with environment lighting from fog, clouds, sky and atmosphere. 3 and Visual Studio 2022 and all the code builds and runs fine. Give the interface a descriptive name, I’ll. The HDRI Backdrop BP contains a skylight in addition to the projected sphere. Add your Lights and setup for the night lighting here. Now I see a whole bunch of folders!Cartoon Water Shader. 3. dpscraft3. Hello guys, in this quick and simple tutorial we are going to learn how to make a light flicker effect in Unreal Engine 5. On the output, add a Set Vector Parameter Value node. 4) - and had no difficulty whatsoever attaching the light to the bp. A prompt to restart the Unreal Editor will appear after you enable GPU Lightmass. Open world tools: procedurally fill open spaces with foliage and more. This showcase demonstrates the creation of a stylized, or cartoony, type of environment for a game. Once you do, set it to static and it will apply baked lighting in that scene until it is removed inside the BP. 0 - 5. What is the average price to rent a studio apartment in Victoria, BC? The average monthly price for a studio apartment rental in Victoria, BC is 1754. jpg 1243×395. and Atmospheric fogs. automation. As with many common scripting languages, it is used to define object-oriented (OO) classes or objects in the engine. In this video, we'll show what it is, talk about its features, and walk you through a high-level overview of how it works. The spots only appear after a lighting build. Then you will want to use a Set Function Timer by Name, which has a loop check box and a time and a few. This BP code allows the user to toggle a light on and off by controlling the intensity. Using studio insights, we've created a Virtual Production Visualization Guide that collects the top methods and distills them into production-proven tips. 99 Sign in to Buy. Supported Platforms. Description. BP Light Studio is used as overall lighting solution - it manages Exponential height Fog and Skylight. This video shows how to project any textures from Omni point lights, rectangular lights or spot lights in UE 5 as well as how to do light linking and flipbook animations. Supported Platforms. question, Blueprint, unreal-engine. Trying to use the BP_Lightstudio blue print that comes with the Starter Content to get an HDRI setup, but everytime I drag it into a scene it crashes. 3. Xx_Globillum_xX (Xx_Globillum_xX) May 10, 2017, 11:00am 1. I'm trying to access the global brightness and HDRI intensity variables in the Blueprint so I can. Toolbar. When I call the following line in the constructor of. I also gloss over using midjourney and dalle-2 artificial intelligence. Follow these steps to use the Texture Share plugin and to access the Texture Share Blueprints in Unreal Engine. The Point Light when placed can be set to one of three Mobility settings: Static - (pictured left) which means that the light cannot be changed in game. Supported Engine Versions. The Sky Light component provides scene reflections for volumetric clouds. As with many common scripting languages, it is used to define object-oriented (OO) classes or objects in the engine. " You may be prompted with a warning message about being able to compile the game module. When Datasmith translates your objects to Unreal, it handles those pivot points as follows. Do the exact same thing in BP with nodes. (eduroam) September 13, 2017, 6:57pm. does anyone know how to fix this? thanks. O Lighting Studios. $39. Download Type. If you develop for multiple platforms at once, you can copy multiple integrations over the top of each other. Create highly realistic Studio Sets to present your designs. Number of Meshes: 23 and changeable. TL;DR You can share blueprint on website: When you edit a blueprint in Unreal Engine, select nodes and copy (ctrl+c or cmd+c). 99. Supported Engine Versions. You can edit this behavior by editing the target schemes. Sine is a sine that’s probably remapped (fed into a clamp remapped). Static Mesh Editor. anonymous_user_c293fb78 (anonymous_user_c293fb78) September 29, 2018, 3:22pm 1. This is because of the BlueprintReadOnly specifier. . Click for Full Image. Create pastebin; Blueprints; Tools; Blog; Log in Register. Now with Fog and Dust! A flexible, efficient, blueprint-driven volumetric lighting solution for 4. However, there remain myriad lighting tools, techniques and workflows that must be well understood to fully maximize one's experience designing and optimizing the lighting in a. {"payload":{"allShortcutsEnabled":false,"fileTree":{"Content/Blueprints":{"items":[{"name":"Assets","path":"Content/Blueprints/Assets","contentType":"directory. You will be able to apply the same lighting principles to your own levels and move on to more advanced lighting techniques. This Pack will add VR body to the VR template. 26 - 4. It’s there any other way to have overlapping or collision, example a character collided with a cube to activate the emitter and deactivated. Lighting Properties. 18. Click Restart Now to restart your Project and apply the changes. Create a custom event named “ToggleLight” in “BP_Light” blueprint to turn the light on and off. Select Blueprint Class from the Create Basic Asset section of the dropdown menu. I am not good in Blue Prints in UE4. Note: The light's initial intensity is set to 0 in this example, and is toggled to 100,000. Convert Process. Customizable livery, 5 colors, sounds. 2 reviews written 9 of 9 questions answered. The Blueprint Tutorial page provides several short step-by-step guides for working with Blueprints. hi there, I did a simple animation of point light movement and change its color as it is moving, but it flickers. So any time you have offset, the surface will completely self shadow if there is a dynamic light. Unreal Engine Fortnite Creative Unreal Editor for Fortnite Verse Capturing Reality Twinmotion English Español Español (LA) Deutsch Français Português (Brasil) Italiano Polski Türkçe 简体中文 Русский 日本語 한국어This is how to cast to another BP. Skylight. Get free light studio scene in Unreal Engine free!Download link:about architectural visualizat. 1. $34. I have a C++ class that derives from AGameMode, and a BP class that derives from that custom C++ game mode class. It takes more less 3 seconds to create a 128x128 quad, there are like 96 quads per planet (values can be changed) biggest I did was 256x256 polys per quad and 8x8 quads per planet’s side. It includes several lighting settings that will make our lives easier—instead of having to set up multiple lights and assign them different values, it automates all of that work for us so we just have to choose how we want our scene to look. As with many common scripting languages, it is used to define object-oriented (OO) classes or objects in the engine. Supported Engine Versions. The purpose of this product is to be used as a tool in the Editor to analyze and understand. 12 Nov 2021 iRendercs Unreal Engine Cloud Rendering, Unreal Engine Render Farm How to set up automotive studio lighting in Unreal Engine (Part 1) Is automotive studio. If you have a supported card, you can use this Project to get started integrating the Unreal Engine into your video production pipeline. shadows. Organize the Variants into categories called Variant Sets . 1. Loại ambient lighting nhẹ hơn này phù hợp với mood bạn muốn tạo ra trong scenario và cung cấp cho. It causes the shadow receiving position to update correctly, but shadows are still cast from the lowpoly geo only. "UE5 Guide to HDRI Lighting" tutorial course will show you how. You’re better off just dragging in a Skylight and applying a HDRI map tbh! Hi Like in the title, I want to use the HDRI map but I don`t want to show the image itself. (778) 715-5168. I need the character to do a line trace, then checks if it hits a specific collider component from another BP (that’d probably have multiple instances in the level). Then drag off the purple point and type "get actor of class" or "get all actors of a class" if it's an array of actors. By the end of this course, you will have lighted a game environment from scratch. (seen screenshot below) This BP code allows the. You’re better off just dragging in a Skylight and applying a HDRI map tbh! Hi Like in the title, I want to use the HDRI map but I don`t want to show the image itself. It would be cool if skookum would do this also. On Windows and Mac, right-click your project's . Find the Sun Position Calculator plugin under the Misc category, and check its Enabled checkbox. All with wall mounted version that you can check directly inside bp. Collision: Custom and Auto. Open the Plugins tab from the Edit > Plugins menu. 2 of 4 questions answered. They have a max resolution of 2048, which you can set in texture window. cannot (always) be used by C++ because when pressing F5 in Visual Studio this will throw the error: UDataSingleton* dataInstance = Cast<UDataSingleton> (GEngine->GameSingleton); // Error: __imp_GEngine-> was nullptr. 27, 5. I can rotate the BP_light_studio actor to. Improve this answer. Target. With UE5, teams are. Select Blueprint Class from the Create Basic Asset section of the dropdown menu. Everything works fine, except in one case. Inside your Blueprint, click the Debug Object drop-down menu, then select the instance you wish to see in the debugger. We can create one by right-clicking in our Content Browser (or by choosing the big green Add New button) and hovering over Blueprints, then picking Blueprint Interface. This approach is best if you need a rich UI to control your Blueprint. Static Mobility in BP Actor. . Download Type. Lights in Unreal Engine (UE) are defined using physically based lighting units, making it possible to enter known, measurable values to achieve fully realistic lighting. Unreal Engine 4 provides a mechanism for alerting you to potential problems in the form of map check errors and warnings instead of having to hunt down issues manually without knowing what is causing the problem or how to fix it. In the project I have set the BP game mode class as game mode to use. All the tools you need to create photo real studios built directly in Engine, no plugins necessary. In addition, spotlights have the capability of full dynamic global illumination. Expand the Editor Startup Map dropdown, and select FPSMap. From the main menu, select Edit > Plugins . I positioned it where my spotlight is and checked “Use Light For Rotation” and the light. Follow these steps to use the Texture Share plugin and to access the Texture Share Blueprints in Unreal Engine. Each of these configurations is referred to as a Variant. For more information on the topics covered in this Quick Start Guide, and across. 26. rosegoldslugs: . (1) that best matches your industry and project goals. Open you Project in the Unreal Editor. To install Visual Studio Tools for Unreal Engine, follow these steps: Type "Visual Studio Installer" in the Windows search box. $59. Open Unreal Editor. Click the Add/Import button to create a new Blueprint Actor class named BP_LightActor. The lighting design is updated in your 3D software instantly as you work in HDR Light Studio. Other mesh doesn’t seem to have this dark spot problem. In this video, we'll show what it is, talk about its features, and walk you through a high-level overview of. {"payload":{"allShortcutsEnabled":false,"fileTree":{"Content/StarterContent/Blueprints":{"items":[{"name":"Assets","path":"Content/StarterContent/Blueprints/Assets. If you then try to put multiple instances of that BP to the map, the light building no. Studio Lighting Kit - Vol. As usual – first I double-checked if my base color values were not too bright. 25. Oh jeez! I swear, the last 5 times I opened my projects, I only had 1 folder called Content show up. BP-exposed delegate for providing custom matching conditions. 2. if you didn’t offset it or mess with it it’s just that. Number of Materials: 88 with Substance Graph Instances (for a better clarity in Materials-Folder) Number of Textures: 499 inkl and Substance TexturesI have had no success attaching the DirectionalLight to the BP_Sky _Sphere. 13+ and various Linux distros. 3. So I was working before with an Editor Sphere with a Material for the Skybox, with a Resolution of 4096x2048 with an EXR. The Product Configurator template in Unreal Engine 5 (UE5) presents 3D visualization artists with a starting point for the creation of a customizable product configurator and user interface. In the project I have set the BP game mode class as game mode to use. Different debugging controls appear depending on the type of Blueprint being debugged and the current state of the debugging session. Feedback & Requests. As you can see, users may edit BP light cards as the backbone of ambient lighting and reflections, as well as other lights that you can add to the template scene to. Map Tile API - To load the 3D Tiles content with the Cesium for Unreal plugin. Click the Edit in the Main menu panel and select Project Settings . So I was thinking the correct way would be. The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. In the Editor's main menu, choose Edit > Plugins to open the Plugins Editor . $39. Toggle betw. An advanced lights system for your UE4 project. This distance can be adjusted per instance. Lighting Movability. Create a script in the Menu Widget Blueprint's. Debugging Controls. Look for the installer under the Apps results and double-click it. 22. Navigate to the Content Browser, open the Settings and enable both Show Engine Content and Show Plugin Content . Also,I’ve searched for answers,I’ve tried DoOnce & Bool with branch but it just doesn’t work at all. Click for full image. If it’s still dark, check World Settings, Project Settings, and Post Process. (2) for your project. Hi. Features: Point light and Spotlight like BP Actors that project image and media textures. 3 of 3 questions answered. 1030 Pendergast St,. Supported Engine Versions. If I then animate the sun in Sequencer, the built lighting is completely thrown off and gets lost, thus becoming. 18 reviews written 16 of 16 questions answered. Build the lighting. Hi All, I hope someone can help. Installed Memory (RAM): 12. Trying to use the BP_Lightstudio blue print that comes with the Starter Content to get an HDRI setup, but everytime I drag it into a scene it crashes. The Blueprint Debugger provides control over execution of the game during PIE and SIE sessions. However when I’m trying to build the lighting the entire scene becomes bright white. unreal-engine. 99 Sign in to Buy. It should be noted that there are many. Not Yet Rated. Now, it's time to define your Map's key-value property types. Step-by-step instructions will guide you through the pr. Summer House. This guide provides solutions for common issues and is periodically updated to ensure that the. Learn how to take 3D motion design and motion graphics to the next level in your Broadcast and Live Events projects with Unreal Engine's Broadcast Hype Chamber Sample. 2 - 5. You need to do it for the “self component” and it will affect every billboard in the blueprintYou can visualize your Volume Light Samples by going to Show > Visualize > Volume Lighting Samples. This will give us a reference to its material. 65 HDR high quality images, these images can provide you a high quality lighting rendering and sharp reflection. You can scale the number of samples used for reflections of clouds and for the shadowed. Directional light. It has Fixtures inspired by Astera Lights and Portman Lights. It has various arrays to set up Directional Lights, Point Lights, Rect Lights, Sky Lights and Spot Lights as well as unique structures. Unreal Engine 4 provides two toolsets for programmers which can also be used in tandem to accelerate development workflows. real-time, accurate light behavior. 5. In this Lighting Quick Start Guide you will go through the basics of working with lighting in Unreal Engine 4 including: using Atmospheric & Directional Lighting to create a simple skybox and lit level, using Point Lights and Spot Lights to light rooms, changing the lighting quality and how reflections can be used to bounce light in a. There is no need to hunt for the perfect HDR textures, or HDRI maps. Maps Elevation API - To know the terrain Elevation at a specific location. Use the new Precomputed Lightning Scenario Tool In Unreal Engine 4. So it is possible to use any DMX Lighting Console or Software available on market. Skylight settings. The skybox inside the BP only admits HDR images and it rescales them to 1024x512. At the moment, Unreal Engine supports up to 3 lighting channels. Don’t use your cast. I think this would be a great livestream. and Atmospheric fogs. Now we set a new World Rotation on the Spot Light so that it. Lightmap’s studio HDRI maps and area light maps are provided in EXR format. Essential skills and concepts to help you get started in Unreal Engine. My project is a single person game so I assumed there wouldn’t be another player pawn. cinematics. . Have you ever wanted to learn how to light your 3D scenes in Unreal 5?In this Unreal Engine 5 lighting tutorial, I walk you through my entire process of ligh. Studio Lighting Kit for Pre-Viz and Lighting Design Workflow (Arri Fixtures) $59. you ever will find functions that are not exposed to BP, that you need or want to use. If someone got here by searching for BP_Sky_Sphere on UE 5, it took me a while to figure it out but its not actually missing on UE 5. Nox_A15 (Nox_A15) August 21, 2014,. Features: Procedural or texture based banding (Cels) Multiple Light Sources (2 Directional Light, 1 Skylight, 25 Point Light Within a certain radius) Rim light with shadow mask. Uncheck one or both of these (so 3 different tests in all): Environment is Solid Color (Skylight details panel) Atmosphere Fog / Sun Light (directional light details panel, “Light Source”) If it doesn’t work, delete both lights and add in completely new ones. 0 GB. The template utilizes Level Variant Sets, custom UMG interface elements, and a purpose-built configuration Blueprint with the following features: The My Blueprint tab in the Graph panel displays the PointLightComponent and the SphereComponent added in C++ to the LightSwitchBoth class. One Blueprint - Drag'n Drop - Beginner Friendly - no Blueprint knowledge required. Build Lighting not working properly. Studio Lighting Kit for Pre-Viz (Astera & Portman Fixtures) $59. No RTX needed!The first 1,000 people to use this link will get a 1 month free trial of Skillshare: the variable's container type button, which is located next to the Variable Type drop-down list in the Details panel. Volumetric Lighting BP. Download Type. by Epic Online Learning. The controls become enabled in the Toolbar when the game is running. Unreal Engine contains robust Cinematic tools enabling you to create animated and cinematic sequences. Click Yes, so it’ll build lighting with the other hidden and then click the Build in button in the next warning. 1 If your UE4 project already has a style guide, you should follow it. This is the fastest method for rendering and allows for baked lighting. It causes the shadow receiving position to update correctly, but shadows are still cast from the lowpoly geo only. Use Unreal Engine's Niagara visual effects system to create and preview particle effects in real time. Once the Light Build finishes. The bottom part grabs the World Location of both the Spot Light and the Tracking Point (or more precisely, the respective components inside those nodes), then we find the Look At rotation of both objects. In this, we have a Skylight, Exponential fog and Skybox. The Variant Manager is a specialized UI panel in the Unreal Editor that you can use to set up multiple different configurations of the Actors in your Level. Stylized Specular and Hair Specular. If I use the EXR on the skybox of the BP, appears black (or. A Library. In this example I’ll have a Switch object, and a Lamp object. Tips, tricks, and techniques for setting up Visual Studio to work with Unreal EngineA workaround for achieving volumetric lighting in Unreal Engine 4. Now I could just make a whole. BP Light Studio is used as overall lighting solution - it manages Exponential height Fog and Skylight. 0" for testing. $89. Development Rendering. An overview of the Stylized Rendering showcase included with UE4. Studio Light Setup In Unreal Engine Step By Step Tutorial Part 01 3darchstuffs 9. Any light source that affects translucent lighting will simulate volumetric lighting. Double-click your Blueprint Class to open it in the Blueprint Editor . Sep 30, 2018 • Last Updated: Oct 19, 2022 • Applications: UE 4. The easiest option is to let three random float nodes make up the colour like this, creating an effect as seen in the screenshot above: The downside is that we’re not completely in charge of a colour choice. Finally, close the Project Settings menu and save your project before moving onto the next step. Just add FlickerOnOff input in Project settings or replace FlickerOnOff with what ever you need in Level blueprint. Information on the tools and techniques for interactive environment and level design. This interface displays all of the Plugins that are currently installed and can enable or disable Plugins individually. Open Your Project in the Unreal Engine 4 Editor. 5. It's not always the most. Blueprint Classes: Logic can be implemented in the Event Graph of Blueprints, or in Functions called from those graphs. AMB Studios - Environments - Nov 20, 2023. Learn how to light night-time exterior environments. Change the setting under Engine – Rendering- Postprocessing from its default “Disabled” to “Allow through Tonemapper”. Rendering subsystem including lighting and shadowing, materials and textures, visual effects, and post processing. 0. Light Functions are, in essence, a Material that can be applied to filter a light's intensity. This will add the light into the blueprint as well as the scene and links it to the mesh. Open component list (on the left). HDR Light Studio is available for Windows 7+, macOS 10. As you can see, users may edit BP light cards as the backbone of ambient lighting and reflections, as well as other lights that you can add to the template scene to create an appealing studio render that feels fully intuitive, by using the capabilities of ray tracing in real-time. 87K subscribers Subscribe 19K views 4 years ago Hi all in this tutorial i will show you all how to do Studio. virtual production. 5. BP Light studio broken with Sequencer. All the parameters are fully controllable in the editor, play mode and nDisplay. To use Lighting Scenarios in your UE4 projects, you will need to do the following: First go to Window > Levels to open up the Levels Manager . The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. The diagram below illustrates the steps to create a new project in Unreal Engine. HDRs are imported as “cubemaps” so they have hardcoded limitations. About Faceware Studio Used by creatives at Scanline VFX, Hazelight Studios, and more, Faceware Studio can track and animate. Also notice that "Call in Editor" is toggled ON for the Toggle Light Event. Retrieves the SourceObject associated with this ability. First duplicate the BP_Sphere BP into your own content directory so you can replace and keep a clean working default version as back up.